Wraith  0.1.5
Basic 3D game engine in C++
SpriteFont Member List

This is the complete list of members for SpriteFont, including all inherited members.

_fontMap (defined in SpriteFont)SpriteFontprivate
_name (defined in SpriteFont)SpriteFontprivate
_pFontTexture (defined in SpriteFont)SpriteFontprivate
createSprite(Key, int x, int y, int w, int h)SpriteFontprivate
elementTextToInt(IXmlReader *pReader, int &out)SpriteFontprivate
FontMap typedef (defined in SpriteFont)SpriteFontprivate
getGlyph(char character) constSpriteFont
getName() constSpriteFont
Glyph typedef (defined in SpriteFont)SpriteFont
Key typedef (defined in SpriteFont)SpriteFont
loadImageIntoImageManager(int x, int y, int w, int h, const std::string &name)SpriteFontprivate
operator=(const SpriteFont &)=delete (defined in SpriteFont)SpriteFont
operator=(SpriteFont &&)=delete (defined in SpriteFont)SpriteFont
parseXMLtoCollection(const std::string &filename)SpriteFontprivate
SpriteFont()=delete (defined in SpriteFont)SpriteFont
SpriteFont(const SpriteFont &)=delete (defined in SpriteFont)SpriteFont
SpriteFont(SpriteFont &&)=delete (defined in SpriteFont)SpriteFont
SpriteFont(const std::string &filePath)SpriteFont
~SpriteFont() (defined in SpriteFont)SpriteFont