Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for SpriteFont, including all inherited members.
_fontMap (defined in SpriteFont) | SpriteFont | private |
_name (defined in SpriteFont) | SpriteFont | private |
_pFontTexture (defined in SpriteFont) | SpriteFont | private |
createSprite(Key, int x, int y, int w, int h) | SpriteFont | private |
elementTextToInt(IXmlReader *pReader, int &out) | SpriteFont | private |
FontMap typedef (defined in SpriteFont) | SpriteFont | private |
getGlyph(char character) const | SpriteFont | |
getName() const | SpriteFont | |
Glyph typedef (defined in SpriteFont) | SpriteFont | |
Key typedef (defined in SpriteFont) | SpriteFont | |
loadImageIntoImageManager(int x, int y, int w, int h, const std::string &name) | SpriteFont | private |
operator=(const SpriteFont &)=delete (defined in SpriteFont) | SpriteFont | |
operator=(SpriteFont &&)=delete (defined in SpriteFont) | SpriteFont | |
parseXMLtoCollection(const std::string &filename) | SpriteFont | private |
SpriteFont()=delete (defined in SpriteFont) | SpriteFont | |
SpriteFont(const SpriteFont &)=delete (defined in SpriteFont) | SpriteFont | |
SpriteFont(SpriteFont &&)=delete (defined in SpriteFont) | SpriteFont | |
SpriteFont(const std::string &filePath) | SpriteFont | |
~SpriteFont() (defined in SpriteFont) | SpriteFont |