Wraith  0.1.5
Basic 3D game engine in C++
SingleKeyEventManager Member List

This is the complete list of members for SingleKeyEventManager, including all inherited members.

_key (defined in SingleKeyEventManager)SingleKeyEventManagerprivate
_previousKeyState (defined in SingleKeyEventManager)SingleKeyEventManagerprivate
_registeredKeyPressEntites (defined in SingleKeyEventManager)SingleKeyEventManagerprivate
_registeredKeyReleaseEntites (defined in SingleKeyEventManager)SingleKeyEventManagerprivate
deregisterEntity(Inputable *pInputable, InputEvent eventType)SingleKeyEventManager
getKeyState() constSingleKeyEventManagerprivate
isKeyPressed(KeyState keyState) constSingleKeyEventManagerprivate
isKeyReleased(KeyState keyState) constSingleKeyEventManagerprivate
KeyState enum nameSingleKeyEventManagerprivate
operator=(const SingleKeyEventManager &)=delete (defined in SingleKeyEventManager)SingleKeyEventManager
operator=(SingleKeyEventManager &&)=delete (defined in SingleKeyEventManager)SingleKeyEventManager
processEntities()SingleKeyEventManager
processKeyPressedEntities()SingleKeyEventManagerprivate
processKeyReleasedEntities()SingleKeyEventManagerprivate
registerEntity(Inputable *pInputable, InputEvent eventType)SingleKeyEventManager
SingleKeyEventManager()=delete (defined in SingleKeyEventManager)SingleKeyEventManager
SingleKeyEventManager(const SingleKeyEventManager &)=delete (defined in SingleKeyEventManager)SingleKeyEventManager
SingleKeyEventManager(SingleKeyEventManager &&)=delete (defined in SingleKeyEventManager)SingleKeyEventManager
SingleKeyEventManager(AZUL_KEY key)SingleKeyEventManager
StorageList typedef (defined in SingleKeyEventManager)SingleKeyEventManagerprivate
StorageListReference typedef (defined in SingleKeyEventManager)SingleKeyEventManager
~SingleKeyEventManager() (defined in SingleKeyEventManager)SingleKeyEventManager