Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for ShaderManager, including all inherited members.
_defaultPath (defined in ShaderManager) | ShaderManager | private |
_shaderStorageMap (defined in ShaderManager) | ShaderManager | private |
DEBUG_TITLE_MESSAGE (defined in ShaderManager) | ShaderManager | privatestatic |
DebugPrint(const std::string &message) (defined in ShaderManager) | ShaderManager | privatestatic |
DefaultShader enum name | ShaderManager | |
Delete() (defined in ShaderManager) | ShaderManager | privatestatic |
deleteAllShaders() (defined in ShaderManager) | ShaderManager | private |
GetDefaultShader(const DefaultShader defaultShader) | ShaderManager | inlinestatic |
getDefaultShaderKey(const DefaultShader) const (defined in ShaderManager) | ShaderManager | private |
GetInstance() (defined in ShaderManager) | ShaderManager | privatestatic |
GetShader(const MapKey &key) | ShaderManager | inlinestatic |
hasKeyBeenAssigned(const MapKey &key) const (defined in ShaderManager) | ShaderManager | private |
isFilePathValid(const std::string &fileName) const (defined in ShaderManager) | ShaderManager | private |
loadDefaultShaders() (defined in ShaderManager) | ShaderManager | private |
LoadShaderAndAssignKey(const std::string &fileName, const MapKey &key) | ShaderManager | inlinestatic |
MapKey typedef (defined in ShaderManager) | ShaderManager | private |
operator=(const ShaderManager &)=delete (defined in ShaderManager) | ShaderManager | private |
operator=(ShaderManager &&)=delete (defined in ShaderManager) | ShaderManager | private |
printFileNameErrorAndTerminate(const std::string &fileName) const (defined in ShaderManager) | ShaderManager | private |
printKeyAssignedErrorAndTerminate(const MapKey &key) const (defined in ShaderManager) | ShaderManager | private |
printShaderLoadedSuccessfully(const std::string &fileName) const (defined in ShaderManager) | ShaderManager | private |
privGetDefaultShader(const DefaultShader) const (defined in ShaderManager) | ShaderManager | private |
privGetShader(const MapKey &key) const (defined in ShaderManager) | ShaderManager | private |
privLoadShaderAndAssignKey(const std::string &fileName, const MapKey &key) (defined in ShaderManager) | ShaderManager | private |
privSetDefaultPath(const std::string defaultPath) (defined in ShaderManager) | ShaderManager | private |
pShaderManagerInstance (defined in ShaderManager) | ShaderManager | privatestatic |
SetDefaultPath(const std::string &defaultPath) | ShaderManager | inlinestatic |
ShaderManager() (defined in ShaderManager) | ShaderManager | private |
ShaderManager(const ShaderManager &)=delete (defined in ShaderManager) | ShaderManager | private |
ShaderManager(const ShaderManager &&)=delete (defined in ShaderManager) | ShaderManager | private |
ShaderManagerAttorney (defined in ShaderManager) | ShaderManager | friend |
ShaderMap typedef (defined in ShaderManager) | ShaderManager | private |
tryToGetShader(const MapKey &key) const (defined in ShaderManager) | ShaderManager | private |
~ShaderManager() (defined in ShaderManager) | ShaderManager | private |