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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for ShaderManager, including all inherited members.
| _defaultPath (defined in ShaderManager) | ShaderManager | private |
| _shaderStorageMap (defined in ShaderManager) | ShaderManager | private |
| DEBUG_TITLE_MESSAGE (defined in ShaderManager) | ShaderManager | privatestatic |
| DebugPrint(const std::string &message) (defined in ShaderManager) | ShaderManager | privatestatic |
| DefaultShader enum name | ShaderManager | |
| Delete() (defined in ShaderManager) | ShaderManager | privatestatic |
| deleteAllShaders() (defined in ShaderManager) | ShaderManager | private |
| GetDefaultShader(const DefaultShader defaultShader) | ShaderManager | inlinestatic |
| getDefaultShaderKey(const DefaultShader) const (defined in ShaderManager) | ShaderManager | private |
| GetInstance() (defined in ShaderManager) | ShaderManager | privatestatic |
| GetShader(const MapKey &key) | ShaderManager | inlinestatic |
| hasKeyBeenAssigned(const MapKey &key) const (defined in ShaderManager) | ShaderManager | private |
| isFilePathValid(const std::string &fileName) const (defined in ShaderManager) | ShaderManager | private |
| loadDefaultShaders() (defined in ShaderManager) | ShaderManager | private |
| LoadShaderAndAssignKey(const std::string &fileName, const MapKey &key) | ShaderManager | inlinestatic |
| MapKey typedef (defined in ShaderManager) | ShaderManager | private |
| operator=(const ShaderManager &)=delete (defined in ShaderManager) | ShaderManager | private |
| operator=(ShaderManager &&)=delete (defined in ShaderManager) | ShaderManager | private |
| printFileNameErrorAndTerminate(const std::string &fileName) const (defined in ShaderManager) | ShaderManager | private |
| printKeyAssignedErrorAndTerminate(const MapKey &key) const (defined in ShaderManager) | ShaderManager | private |
| printShaderLoadedSuccessfully(const std::string &fileName) const (defined in ShaderManager) | ShaderManager | private |
| privGetDefaultShader(const DefaultShader) const (defined in ShaderManager) | ShaderManager | private |
| privGetShader(const MapKey &key) const (defined in ShaderManager) | ShaderManager | private |
| privLoadShaderAndAssignKey(const std::string &fileName, const MapKey &key) (defined in ShaderManager) | ShaderManager | private |
| privSetDefaultPath(const std::string defaultPath) (defined in ShaderManager) | ShaderManager | private |
| pShaderManagerInstance (defined in ShaderManager) | ShaderManager | privatestatic |
| SetDefaultPath(const std::string &defaultPath) | ShaderManager | inlinestatic |
| ShaderManager() (defined in ShaderManager) | ShaderManager | private |
| ShaderManager(const ShaderManager &)=delete (defined in ShaderManager) | ShaderManager | private |
| ShaderManager(const ShaderManager &&)=delete (defined in ShaderManager) | ShaderManager | private |
| ShaderManagerAttorney (defined in ShaderManager) | ShaderManager | friend |
| ShaderMap typedef (defined in ShaderManager) | ShaderManager | private |
| tryToGetShader(const MapKey &key) const (defined in ShaderManager) | ShaderManager | private |
| ~ShaderManager() (defined in ShaderManager) | ShaderManager | private |