Wraith  0.1.5
Basic 3D game engine in C++
ShaderManager Member List

This is the complete list of members for ShaderManager, including all inherited members.

_defaultPath (defined in ShaderManager)ShaderManagerprivate
_shaderStorageMap (defined in ShaderManager)ShaderManagerprivate
DEBUG_TITLE_MESSAGE (defined in ShaderManager)ShaderManagerprivatestatic
DebugPrint(const std::string &message) (defined in ShaderManager)ShaderManagerprivatestatic
DefaultShader enum nameShaderManager
Delete() (defined in ShaderManager)ShaderManagerprivatestatic
deleteAllShaders() (defined in ShaderManager)ShaderManagerprivate
GetDefaultShader(const DefaultShader defaultShader)ShaderManagerinlinestatic
getDefaultShaderKey(const DefaultShader) const (defined in ShaderManager)ShaderManagerprivate
GetInstance() (defined in ShaderManager)ShaderManagerprivatestatic
GetShader(const MapKey &key)ShaderManagerinlinestatic
hasKeyBeenAssigned(const MapKey &key) const (defined in ShaderManager)ShaderManagerprivate
isFilePathValid(const std::string &fileName) const (defined in ShaderManager)ShaderManagerprivate
loadDefaultShaders() (defined in ShaderManager)ShaderManagerprivate
LoadShaderAndAssignKey(const std::string &fileName, const MapKey &key)ShaderManagerinlinestatic
MapKey typedef (defined in ShaderManager)ShaderManagerprivate
operator=(const ShaderManager &)=delete (defined in ShaderManager)ShaderManagerprivate
operator=(ShaderManager &&)=delete (defined in ShaderManager)ShaderManagerprivate
printFileNameErrorAndTerminate(const std::string &fileName) const (defined in ShaderManager)ShaderManagerprivate
printKeyAssignedErrorAndTerminate(const MapKey &key) const (defined in ShaderManager)ShaderManagerprivate
printShaderLoadedSuccessfully(const std::string &fileName) const (defined in ShaderManager)ShaderManagerprivate
privGetDefaultShader(const DefaultShader) const (defined in ShaderManager)ShaderManagerprivate
privGetShader(const MapKey &key) const (defined in ShaderManager)ShaderManagerprivate
privLoadShaderAndAssignKey(const std::string &fileName, const MapKey &key) (defined in ShaderManager)ShaderManagerprivate
privSetDefaultPath(const std::string defaultPath) (defined in ShaderManager)ShaderManagerprivate
pShaderManagerInstance (defined in ShaderManager)ShaderManagerprivatestatic
SetDefaultPath(const std::string &defaultPath)ShaderManagerinlinestatic
ShaderManager() (defined in ShaderManager)ShaderManagerprivate
ShaderManager(const ShaderManager &)=delete (defined in ShaderManager)ShaderManagerprivate
ShaderManager(const ShaderManager &&)=delete (defined in ShaderManager)ShaderManagerprivate
ShaderManagerAttorney (defined in ShaderManager)ShaderManagerfriend
ShaderMap typedef (defined in ShaderManager)ShaderManagerprivate
tryToGetShader(const MapKey &key) const (defined in ShaderManager)ShaderManagerprivate
~ShaderManager() (defined in ShaderManager)ShaderManagerprivate