Wraith  0.1.5
Basic 3D game engine in C++
SceneManager Member List

This is the complete list of members for SceneManager, including all inherited members.

_currentSceneChangeState (defined in SceneManager)SceneManagerprivate
_pCurrentScene (defined in SceneManager)SceneManagerprivate
_pCurrentSceneCommand (defined in SceneManager)SceneManagerprivate
_pSceneChangeCommand (defined in SceneManager)SceneManagerprivate
_pSceneChangeNullCommand (defined in SceneManager)SceneManagerprivate
ChangeScene(Scene *pScene)SceneManagerinlineprivatestatic
Delete() (defined in SceneManager)SceneManagerprivatestatic
Draw()SceneManagerinlineprivatestatic
GetCurrentScene()SceneManagerinlinestatic
GetInstance() (defined in SceneManager)SceneManagerprivatestatic
InitializeStartScene()SceneManagerinlineprivatestatic
operator=(const SceneManager &)=delete (defined in SceneManager)SceneManagerprivate
operator=(SceneManager &&)=delete (defined in SceneManager)SceneManagerprivate
privChangeScene(Scene *) (defined in SceneManager)SceneManagerprivate
privDraw() const (defined in SceneManager)SceneManagerprivate
privGetCurrentScene() const (defined in SceneManager)SceneManagerprivate
privInitializeStartScene() const (defined in SceneManager)SceneManagerprivate
privSetNextScene(Scene *) (defined in SceneManager)SceneManagerprivate
privSetStartScene(Scene *) (defined in SceneManager)SceneManagerprivate
privUpdate() (defined in SceneManager)SceneManagerprivate
pSceneManagerInstance (defined in SceneManager)SceneManagerprivatestatic
SceneChangeState enum name (defined in SceneManager)SceneManagerprivate
SceneManager() (defined in SceneManager)SceneManagerprivate
SceneManager(const SceneManager &)=delete (defined in SceneManager)SceneManagerprivate
SceneManager(SceneManager &&)=delete (defined in SceneManager)SceneManagerprivate
SceneManagerAttorney (defined in SceneManager)SceneManagerfriend
SetNextScene(Scene *pScene)SceneManagerinlinestatic
SetStartScene(Scene *pScene)SceneManagerinlinestatic
Update()SceneManagerinlineprivatestatic
~SceneManager() (defined in SceneManager)SceneManagerprivate