Wraith
0.1.5
Basic 3D game engine in C++
|
This is the complete list of members for SceneManager, including all inherited members.
_currentSceneChangeState (defined in SceneManager) | SceneManager | private |
_pCurrentScene (defined in SceneManager) | SceneManager | private |
_pCurrentSceneCommand (defined in SceneManager) | SceneManager | private |
_pSceneChangeCommand (defined in SceneManager) | SceneManager | private |
_pSceneChangeNullCommand (defined in SceneManager) | SceneManager | private |
ChangeScene(Scene *pScene) | SceneManager | inlineprivatestatic |
Delete() (defined in SceneManager) | SceneManager | privatestatic |
Draw() | SceneManager | inlineprivatestatic |
GetCurrentScene() | SceneManager | inlinestatic |
GetInstance() (defined in SceneManager) | SceneManager | privatestatic |
InitializeStartScene() | SceneManager | inlineprivatestatic |
operator=(const SceneManager &)=delete (defined in SceneManager) | SceneManager | private |
operator=(SceneManager &&)=delete (defined in SceneManager) | SceneManager | private |
privChangeScene(Scene *) (defined in SceneManager) | SceneManager | private |
privDraw() const (defined in SceneManager) | SceneManager | private |
privGetCurrentScene() const (defined in SceneManager) | SceneManager | private |
privInitializeStartScene() const (defined in SceneManager) | SceneManager | private |
privSetNextScene(Scene *) (defined in SceneManager) | SceneManager | private |
privSetStartScene(Scene *) (defined in SceneManager) | SceneManager | private |
privUpdate() (defined in SceneManager) | SceneManager | private |
pSceneManagerInstance (defined in SceneManager) | SceneManager | privatestatic |
SceneChangeState enum name (defined in SceneManager) | SceneManager | private |
SceneManager() (defined in SceneManager) | SceneManager | private |
SceneManager(const SceneManager &)=delete (defined in SceneManager) | SceneManager | private |
SceneManager(SceneManager &&)=delete (defined in SceneManager) | SceneManager | private |
SceneManagerAttorney (defined in SceneManager) | SceneManager | friend |
SetNextScene(Scene *pScene) | SceneManager | inlinestatic |
SetStartScene(Scene *pScene) | SceneManager | inlinestatic |
Update() | SceneManager | inlineprivatestatic |
~SceneManager() (defined in SceneManager) | SceneManager | private |