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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for SceneManager, including all inherited members.
| _currentSceneChangeState (defined in SceneManager) | SceneManager | private |
| _pCurrentScene (defined in SceneManager) | SceneManager | private |
| _pCurrentSceneCommand (defined in SceneManager) | SceneManager | private |
| _pSceneChangeCommand (defined in SceneManager) | SceneManager | private |
| _pSceneChangeNullCommand (defined in SceneManager) | SceneManager | private |
| ChangeScene(Scene *pScene) | SceneManager | inlineprivatestatic |
| Delete() (defined in SceneManager) | SceneManager | privatestatic |
| Draw() | SceneManager | inlineprivatestatic |
| GetCurrentScene() | SceneManager | inlinestatic |
| GetInstance() (defined in SceneManager) | SceneManager | privatestatic |
| InitializeStartScene() | SceneManager | inlineprivatestatic |
| operator=(const SceneManager &)=delete (defined in SceneManager) | SceneManager | private |
| operator=(SceneManager &&)=delete (defined in SceneManager) | SceneManager | private |
| privChangeScene(Scene *) (defined in SceneManager) | SceneManager | private |
| privDraw() const (defined in SceneManager) | SceneManager | private |
| privGetCurrentScene() const (defined in SceneManager) | SceneManager | private |
| privInitializeStartScene() const (defined in SceneManager) | SceneManager | private |
| privSetNextScene(Scene *) (defined in SceneManager) | SceneManager | private |
| privSetStartScene(Scene *) (defined in SceneManager) | SceneManager | private |
| privUpdate() (defined in SceneManager) | SceneManager | private |
| pSceneManagerInstance (defined in SceneManager) | SceneManager | privatestatic |
| SceneChangeState enum name (defined in SceneManager) | SceneManager | private |
| SceneManager() (defined in SceneManager) | SceneManager | private |
| SceneManager(const SceneManager &)=delete (defined in SceneManager) | SceneManager | private |
| SceneManager(SceneManager &&)=delete (defined in SceneManager) | SceneManager | private |
| SceneManagerAttorney (defined in SceneManager) | SceneManager | friend |
| SetNextScene(Scene *pScene) | SceneManager | inlinestatic |
| SetStartScene(Scene *pScene) | SceneManager | inlinestatic |
| Update() | SceneManager | inlineprivatestatic |
| ~SceneManager() (defined in SceneManager) | SceneManager | private |