Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Scene, including all inherited members.
_alarmableManager (defined in Scene) | Scene | private |
_cameraManager (defined in Scene) | Scene | private |
_collisionManager (defined in Scene) | Scene | private |
_drawableManager (defined in Scene) | Scene | private |
_keyboardEventManager (defined in Scene) | Scene | private |
_sceneRegistrationBroker (defined in Scene) | Scene | private |
_terrainManager (defined in Scene) | Scene | private |
_updatableManager (defined in Scene) | Scene | private |
deregister2DEntity(Drawable *) (defined in Scene) | Scene | private |
deregisterEntity(Updatable *) (defined in Scene) | Scene | private |
deregisterEntity(Drawable *) (defined in Scene) | Scene | private |
deregisterEntity(Alarmable *, AlarmID) (defined in Scene) | Scene | private |
deregisterEntity(Inputable *, AZUL_KEY, InputEvent) (defined in Scene) | Scene | private |
draw() | Scene | private |
executeCommands() (defined in Scene) | Scene | private |
getCollisionManager() (defined in Scene) | Scene | private |
getCurrent2DCamera() const | Scene | |
getCurrentCamera() const | Scene | |
getDefault2DCamera() const | Scene | |
getDefaultCamera() const | Scene | |
getTerrain() const | Scene | |
initialize()=0 | Scene | privatepure virtual |
operator=(const Scene &)=default (defined in Scene) | Scene | |
operator=(Scene &&)=default (defined in Scene) | Scene | |
register2DEntity(Drawable *) (defined in Scene) | Scene | private |
registerEntity(Updatable *) (defined in Scene) | Scene | private |
registerEntity(Drawable *) (defined in Scene) | Scene | private |
registerEntity(Alarmable *, const float time, AlarmID) (defined in Scene) | Scene | private |
registerEntity(Inputable *, AZUL_KEY, InputEvent) (defined in Scene) | Scene | private |
Scene()=default (defined in Scene) | Scene | |
Scene(const Scene &)=default (defined in Scene) | Scene | |
Scene(Scene &&)=default (defined in Scene) | Scene | |
SceneAttorney (defined in Scene) | Scene | friend |
sceneEnd()=0 | Scene | privatepure virtual |
setCollisionPair() | Scene | inlineprotected |
setCollisionSelf() | Scene | inlineprotected |
setCollisionTerrain() | Scene | inlineprotected |
setCurrent2DCamera(Camera *p2DCamera) | Scene | |
setCurrentCamera(Camera *pCamera) | Scene | |
setDefault2DCameraAsCurrentCamera() | Scene | |
setDefaultCameraAsCurrentCamera() | Scene | |
setTerrain(const std::string &terrainObjectName) | Scene | protected |
submitCommand(SceneRegistrationCommand *pCommand) | Scene | private |
update() | Scene | private |
~Scene() (defined in Scene) | Scene | virtual |