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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for NullScene, including all inherited members.
| _alarmableManager (defined in Scene) | Scene | private |
| _cameraManager (defined in Scene) | Scene | private |
| _collisionManager (defined in Scene) | Scene | private |
| _drawableManager (defined in Scene) | Scene | private |
| _keyboardEventManager (defined in Scene) | Scene | private |
| _sceneRegistrationBroker (defined in Scene) | Scene | private |
| _terrainManager (defined in Scene) | Scene | private |
| _updatableManager (defined in Scene) | Scene | private |
| deregister2DEntity(Drawable *) (defined in Scene) | Scene | private |
| deregisterEntity(Updatable *) (defined in Scene) | Scene | private |
| deregisterEntity(Drawable *) (defined in Scene) | Scene | private |
| deregisterEntity(Alarmable *, AlarmID) (defined in Scene) | Scene | private |
| deregisterEntity(Inputable *, AZUL_KEY, InputEvent) (defined in Scene) | Scene | private |
| draw() | Scene | private |
| executeCommands() (defined in Scene) | Scene | private |
| getCollisionManager() (defined in Scene) | Scene | private |
| getCurrent2DCamera() const | Scene | |
| getCurrentCamera() const | Scene | |
| getDefault2DCamera() const | Scene | |
| getDefaultCamera() const | Scene | |
| getTerrain() const | Scene | |
| initialize() override | NullScene | virtual |
| NullScene()=default (defined in NullScene) | NullScene | |
| NullScene(const NullScene &)=default (defined in NullScene) | NullScene | |
| NullScene(NullScene &&)=default (defined in NullScene) | NullScene | |
| operator=(const NullScene &)=default (defined in NullScene) | NullScene | |
| operator=(NullScene &&)=default (defined in NullScene) | NullScene | |
| operator=(const Scene &)=default (defined in Scene) | Scene | |
| operator=(Scene &&)=default (defined in Scene) | Scene | |
| register2DEntity(Drawable *) (defined in Scene) | Scene | private |
| registerEntity(Updatable *) (defined in Scene) | Scene | private |
| registerEntity(Drawable *) (defined in Scene) | Scene | private |
| registerEntity(Alarmable *, const float time, AlarmID) (defined in Scene) | Scene | private |
| registerEntity(Inputable *, AZUL_KEY, InputEvent) (defined in Scene) | Scene | private |
| Scene()=default (defined in Scene) | Scene | |
| Scene(const Scene &)=default (defined in Scene) | Scene | |
| Scene(Scene &&)=default (defined in Scene) | Scene | |
| sceneEnd() override | NullScene | virtual |
| setCollisionPair() | Scene | inlineprotected |
| setCollisionSelf() | Scene | inlineprotected |
| setCollisionTerrain() | Scene | inlineprotected |
| setCurrent2DCamera(Camera *p2DCamera) | Scene | |
| setCurrentCamera(Camera *pCamera) | Scene | |
| setDefault2DCameraAsCurrentCamera() | Scene | |
| setDefaultCameraAsCurrentCamera() | Scene | |
| setTerrain(const std::string &terrainObjectName) | Scene | protected |
| submitCommand(SceneRegistrationCommand *pCommand) | Scene | private |
| update() | Scene | private |
| ~NullScene()=default (defined in NullScene) | NullScene | |
| ~Scene() (defined in Scene) | Scene | virtual |