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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for ModelManager, including all inherited members.
| _defaultPath (defined in ModelManager) | ModelManager | private |
| _modelStorageMap (defined in ModelManager) | ModelManager | private |
| DEBUG_TITLE_MESSAGE (defined in ModelManager) | ModelManager | privatestatic |
| DebugPrint(const std::string &message) (defined in ModelManager) | ModelManager | privatestatic |
| DebugPrintf(const char *format, Args... args) (defined in ModelManager) | ModelManager | privatestatic |
| DefaultModel enum name | ModelManager | |
| Delete() (defined in ModelManager) | ModelManager | privatestatic |
| deleteAllModels() (defined in ModelManager) | ModelManager | private |
| getDefaultModel(DefaultModel) const (defined in ModelManager) | ModelManager | private |
| GetDefaultModel(DefaultModel defaultModel) | ModelManager | inlinestatic |
| getDefaultModelKey(DefaultModel) const (defined in ModelManager) | ModelManager | private |
| GetInstance() (defined in ModelManager) | ModelManager | privatestatic |
| getModel(const MapKey &key) const (defined in ModelManager) | ModelManager | private |
| GetModel(const MapKey &key) | ModelManager | inlinestatic |
| hasKeyBeenAssigned(const MapKey &key) const (defined in ModelManager) | ModelManager | private |
| isFilePathValid(const std::string &fileName) const (defined in ModelManager) | ModelManager | private |
| loadDefaultModels() (defined in ModelManager) | ModelManager | private |
| LoadModelAndAssignKey(const std::string &fileName, const MapKey &key) | ModelManager | inlinestatic |
| LoadModelAndAssignKey(const Model::PreMadeModels preMadeModel, const MapKey &key) | ModelManager | inlinestatic |
| MapKey typedef (defined in ModelManager) | ModelManager | private |
| ModelManager() (defined in ModelManager) | ModelManager | private |
| ModelManager(const ModelManager &)=delete (defined in ModelManager) | ModelManager | private |
| ModelManager(const ModelManager &&)=delete (defined in ModelManager) | ModelManager | private |
| ModelManagerAttorney (defined in ModelManager) | ModelManager | friend |
| ModelMap typedef (defined in ModelManager) | ModelManager | private |
| operator=(const ModelManager &)=delete (defined in ModelManager) | ModelManager | private |
| operator=(ModelManager &&)=delete (defined in ModelManager) | ModelManager | private |
| pModelManagerInstance (defined in ModelManager) | ModelManager | privatestatic |
| printFileNameErrorAndTerminate(const std::string &fileName) const (defined in ModelManager) | ModelManager | private |
| printKeyAssignedErrorAndTerminate(const MapKey &key) const (defined in ModelManager) | ModelManager | private |
| printModelLoadedSuccessfully(const Model::PreMadeModels &preMadeModel) const (defined in ModelManager) | ModelManager | private |
| printModelLoadedSuccessfully(const std::string &fileName) const (defined in ModelManager) | ModelManager | private |
| privLoadModelAndAssignKey(const Model::PreMadeModels, const MapKey &key) (defined in ModelManager) | ModelManager | private |
| privLoadModelAndAssignKey(const std::string &fileName, const MapKey &key) (defined in ModelManager) | ModelManager | private |
| privSetDefaultPath(const std::string &defaultPath) (defined in ModelManager) | ModelManager | private |
| SetDefaultPath(const std::string &defaultPath) | ModelManager | inlinestatic |
| tryToGetModel(const MapKey &key) const (defined in ModelManager) | ModelManager | private |
| ~ModelManager() (defined in ModelManager) | ModelManager | private |