Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for ModelManager, including all inherited members.
_defaultPath (defined in ModelManager) | ModelManager | private |
_modelStorageMap (defined in ModelManager) | ModelManager | private |
DEBUG_TITLE_MESSAGE (defined in ModelManager) | ModelManager | privatestatic |
DebugPrint(const std::string &message) (defined in ModelManager) | ModelManager | privatestatic |
DebugPrintf(const char *format, Args... args) (defined in ModelManager) | ModelManager | privatestatic |
DefaultModel enum name | ModelManager | |
Delete() (defined in ModelManager) | ModelManager | privatestatic |
deleteAllModels() (defined in ModelManager) | ModelManager | private |
getDefaultModel(DefaultModel) const (defined in ModelManager) | ModelManager | private |
GetDefaultModel(DefaultModel defaultModel) | ModelManager | inlinestatic |
getDefaultModelKey(DefaultModel) const (defined in ModelManager) | ModelManager | private |
GetInstance() (defined in ModelManager) | ModelManager | privatestatic |
getModel(const MapKey &key) const (defined in ModelManager) | ModelManager | private |
GetModel(const MapKey &key) | ModelManager | inlinestatic |
hasKeyBeenAssigned(const MapKey &key) const (defined in ModelManager) | ModelManager | private |
isFilePathValid(const std::string &fileName) const (defined in ModelManager) | ModelManager | private |
loadDefaultModels() (defined in ModelManager) | ModelManager | private |
LoadModelAndAssignKey(const std::string &fileName, const MapKey &key) | ModelManager | inlinestatic |
LoadModelAndAssignKey(const Model::PreMadeModels preMadeModel, const MapKey &key) | ModelManager | inlinestatic |
MapKey typedef (defined in ModelManager) | ModelManager | private |
ModelManager() (defined in ModelManager) | ModelManager | private |
ModelManager(const ModelManager &)=delete (defined in ModelManager) | ModelManager | private |
ModelManager(const ModelManager &&)=delete (defined in ModelManager) | ModelManager | private |
ModelManagerAttorney (defined in ModelManager) | ModelManager | friend |
ModelMap typedef (defined in ModelManager) | ModelManager | private |
operator=(const ModelManager &)=delete (defined in ModelManager) | ModelManager | private |
operator=(ModelManager &&)=delete (defined in ModelManager) | ModelManager | private |
pModelManagerInstance (defined in ModelManager) | ModelManager | privatestatic |
printFileNameErrorAndTerminate(const std::string &fileName) const (defined in ModelManager) | ModelManager | private |
printKeyAssignedErrorAndTerminate(const MapKey &key) const (defined in ModelManager) | ModelManager | private |
printModelLoadedSuccessfully(const Model::PreMadeModels &preMadeModel) const (defined in ModelManager) | ModelManager | private |
printModelLoadedSuccessfully(const std::string &fileName) const (defined in ModelManager) | ModelManager | private |
privLoadModelAndAssignKey(const Model::PreMadeModels, const MapKey &key) (defined in ModelManager) | ModelManager | private |
privLoadModelAndAssignKey(const std::string &fileName, const MapKey &key) (defined in ModelManager) | ModelManager | private |
privSetDefaultPath(const std::string &defaultPath) (defined in ModelManager) | ModelManager | private |
SetDefaultPath(const std::string &defaultPath) | ModelManager | inlinestatic |
tryToGetModel(const MapKey &key) const (defined in ModelManager) | ModelManager | private |
~ModelManager() (defined in ModelManager) | ModelManager | private |