Wraith  0.1.5
Basic 3D game engine in C++
Drawable Member List

This is the complete list of members for Drawable, including all inherited members.

_currentRegistrationState (defined in Drawable)Drawableprivate
_currentRegistrationState2D (defined in Drawable)Drawableprivate
_deleteReference (defined in Drawable)Drawableprivate
_deleteReference2D (defined in Drawable)Drawableprivate
_pDraw2DDeregistrationCommand (defined in Drawable)Drawableprivate
_pDraw2DRegistrationCommand (defined in Drawable)Drawableprivate
_pDrawDeregistrationCommand (defined in Drawable)Drawableprivate
_pDrawRegistrationCommand (defined in Drawable)Drawableprivate
DEBUG_TITLE_MESSAGE (defined in Drawable)Drawableprivatestatic
DebugPrint(const std::string &message) (defined in Drawable)Drawableprivatestatic
deregister2DFromScene()Drawableprivate
deregisterFromScene()Drawableprivate
draw()Drawableprivatevirtual
draw2D()Drawableprivatevirtual
Drawable() (defined in Drawable)Drawable
Drawable(const Drawable &)=default (defined in Drawable)Drawable
Drawable(Drawable &&)=default (defined in Drawable)Drawable
DrawableAttorney (defined in Drawable)Drawablefriend
getDeleteReference() const (defined in Drawable)Drawableprivate
getDeleteReference2D() const (defined in Drawable)Drawableprivate
isRegisteredForDraw() constDrawableprotected
isRegisteredForDraw2D() constDrawableprotected
operator=(const Drawable &)=default (defined in Drawable)Drawable
operator=(Drawable &&)=default (defined in Drawable)Drawable
register2DToScene()Drawableprivate
registerToScene()Drawableprivate
setDeleteReference(const DrawableManager::StorageListReference &) (defined in Drawable)Drawableprivate
setDeleteReference2D(const Drawable2DManager::StorageListReference &) (defined in Drawable)Drawableprivate
submitDraw2DDeregistration()Drawableprotected
submitDraw2DRegistration()Drawableprotected
submitDrawDeregistration()Drawableprotected
submitDrawRegistration()Drawableprotected
~Drawable() (defined in Drawable)Drawablevirtual