Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for CollisionVolumeOBB, including all inherited members.
_inverseWorldMatrix (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
_localHalfDiagonal (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
_maxLocalVertex (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
_minLocalVertex (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
_scalingFactorSqaured (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
_worldCenter (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
_worldMatrix (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | |
CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
CollisionVolumeOBB()=default (defined in CollisionVolumeOBB) | CollisionVolumeOBB | |
CollisionVolumeOBB(const CollisionVolumeOBB &)=default (defined in CollisionVolumeOBB) | CollisionVolumeOBB | |
CollisionVolumeOBB(CollisionVolumeOBB &&)=default (defined in CollisionVolumeOBB) | CollisionVolumeOBB | |
computeData(Model *pModel, const Matrix &worldMatrix) override | CollisionVolumeOBB | virtual |
computeData(const Vect &minWorldVertex, const Vect &maxWorldVertex, const Matrix &worldMatrix) | CollisionVolumeOBB | |
debugDraw(const Vect &color, int depth) const override | CollisionVolumeOBB | privatevirtual |
getInverseWorldMatrix() const | CollisionVolumeOBB | |
getLocalHalfDiagonal() const | CollisionVolumeOBB | |
getMaxDepth() const override (defined in CollisionVolumeOBB) | CollisionVolumeOBB | virtual |
getMaxLocalVertex() const | CollisionVolumeOBB | |
getMinLocalVertex() const | CollisionVolumeOBB | |
getScalingFactorSquared() const | CollisionVolumeOBB | |
getWorldCenter() const | CollisionVolumeOBB | |
getWorldMatrix() const | CollisionVolumeOBB | |
intersectAccept(const CollisionVolume &collisionVolume) const override | CollisionVolumeOBB | virtual |
intersectVisitor(const CollisionVolumeBSphere &collisionBSphere) const override | CollisionVolumeOBB | virtual |
intersectVisitor(const CollisionVolumeAABB &AABB) const override | CollisionVolumeOBB | virtual |
intersectVisitor(const CollisionVolumeOBB &OBB) const override | CollisionVolumeOBB | virtual |
intersectVisitor(const CollisionVolumeOctree &Octree) const override | CollisionVolumeOBB | virtual |
operator=(const CollisionVolumeOBB &)=default (defined in CollisionVolumeOBB) | CollisionVolumeOBB | |
operator=(CollisionVolumeOBB &&)=default (defined in CollisionVolumeOBB) | CollisionVolumeOBB | |
operator=(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
operator=(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
setMinMaxLocalVertex(const Vect &minlocalVertex, const Vect &maxlocalVertex) | CollisionVolumeOBB | |
setWorldMatrix(const Matrix &worldMatrix) | CollisionVolumeOBB | |
~CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | virtual |
~CollisionVolumeOBB()=default (defined in CollisionVolumeOBB) | CollisionVolumeOBB |