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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for CollisionVolumeOBB, including all inherited members.
| _inverseWorldMatrix (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
| _localHalfDiagonal (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
| _maxLocalVertex (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
| _minLocalVertex (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
| _scalingFactorSqaured (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
| _worldCenter (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
| _worldMatrix (defined in CollisionVolumeOBB) | CollisionVolumeOBB | private |
| CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolumeOBB()=default (defined in CollisionVolumeOBB) | CollisionVolumeOBB | |
| CollisionVolumeOBB(const CollisionVolumeOBB &)=default (defined in CollisionVolumeOBB) | CollisionVolumeOBB | |
| CollisionVolumeOBB(CollisionVolumeOBB &&)=default (defined in CollisionVolumeOBB) | CollisionVolumeOBB | |
| computeData(Model *pModel, const Matrix &worldMatrix) override | CollisionVolumeOBB | virtual |
| computeData(const Vect &minWorldVertex, const Vect &maxWorldVertex, const Matrix &worldMatrix) | CollisionVolumeOBB | |
| debugDraw(const Vect &color, int depth) const override | CollisionVolumeOBB | privatevirtual |
| getInverseWorldMatrix() const | CollisionVolumeOBB | |
| getLocalHalfDiagonal() const | CollisionVolumeOBB | |
| getMaxDepth() const override (defined in CollisionVolumeOBB) | CollisionVolumeOBB | virtual |
| getMaxLocalVertex() const | CollisionVolumeOBB | |
| getMinLocalVertex() const | CollisionVolumeOBB | |
| getScalingFactorSquared() const | CollisionVolumeOBB | |
| getWorldCenter() const | CollisionVolumeOBB | |
| getWorldMatrix() const | CollisionVolumeOBB | |
| intersectAccept(const CollisionVolume &collisionVolume) const override | CollisionVolumeOBB | virtual |
| intersectVisitor(const CollisionVolumeBSphere &collisionBSphere) const override | CollisionVolumeOBB | virtual |
| intersectVisitor(const CollisionVolumeAABB &AABB) const override | CollisionVolumeOBB | virtual |
| intersectVisitor(const CollisionVolumeOBB &OBB) const override | CollisionVolumeOBB | virtual |
| intersectVisitor(const CollisionVolumeOctree &Octree) const override | CollisionVolumeOBB | virtual |
| operator=(const CollisionVolumeOBB &)=default (defined in CollisionVolumeOBB) | CollisionVolumeOBB | |
| operator=(CollisionVolumeOBB &&)=default (defined in CollisionVolumeOBB) | CollisionVolumeOBB | |
| operator=(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
| operator=(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
| setMinMaxLocalVertex(const Vect &minlocalVertex, const Vect &maxlocalVertex) | CollisionVolumeOBB | |
| setWorldMatrix(const Matrix &worldMatrix) | CollisionVolumeOBB | |
| ~CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | virtual |
| ~CollisionVolumeOBB()=default (defined in CollisionVolumeOBB) | CollisionVolumeOBB |