Wraith  0.1.5
Basic 3D game engine in C++
CollisionVolumeOBB Member List

This is the complete list of members for CollisionVolumeOBB, including all inherited members.

_inverseWorldMatrix (defined in CollisionVolumeOBB)CollisionVolumeOBBprivate
_localHalfDiagonal (defined in CollisionVolumeOBB)CollisionVolumeOBBprivate
_maxLocalVertex (defined in CollisionVolumeOBB)CollisionVolumeOBBprivate
_minLocalVertex (defined in CollisionVolumeOBB)CollisionVolumeOBBprivate
_scalingFactorSqaured (defined in CollisionVolumeOBB)CollisionVolumeOBBprivate
_worldCenter (defined in CollisionVolumeOBB)CollisionVolumeOBBprivate
_worldMatrix (defined in CollisionVolumeOBB)CollisionVolumeOBBprivate
CollisionVolume()=default (defined in CollisionVolume)CollisionVolume
CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume)CollisionVolume
CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume)CollisionVolume
CollisionVolumeOBB()=default (defined in CollisionVolumeOBB)CollisionVolumeOBB
CollisionVolumeOBB(const CollisionVolumeOBB &)=default (defined in CollisionVolumeOBB)CollisionVolumeOBB
CollisionVolumeOBB(CollisionVolumeOBB &&)=default (defined in CollisionVolumeOBB)CollisionVolumeOBB
computeData(Model *pModel, const Matrix &worldMatrix) overrideCollisionVolumeOBBvirtual
computeData(const Vect &minWorldVertex, const Vect &maxWorldVertex, const Matrix &worldMatrix)CollisionVolumeOBB
debugDraw(const Vect &color, int depth) const overrideCollisionVolumeOBBprivatevirtual
getInverseWorldMatrix() constCollisionVolumeOBB
getLocalHalfDiagonal() constCollisionVolumeOBB
getMaxDepth() const override (defined in CollisionVolumeOBB)CollisionVolumeOBBvirtual
getMaxLocalVertex() constCollisionVolumeOBB
getMinLocalVertex() constCollisionVolumeOBB
getScalingFactorSquared() constCollisionVolumeOBB
getWorldCenter() constCollisionVolumeOBB
getWorldMatrix() constCollisionVolumeOBB
intersectAccept(const CollisionVolume &collisionVolume) const overrideCollisionVolumeOBBvirtual
intersectVisitor(const CollisionVolumeBSphere &collisionBSphere) const overrideCollisionVolumeOBBvirtual
intersectVisitor(const CollisionVolumeAABB &AABB) const overrideCollisionVolumeOBBvirtual
intersectVisitor(const CollisionVolumeOBB &OBB) const overrideCollisionVolumeOBBvirtual
intersectVisitor(const CollisionVolumeOctree &Octree) const overrideCollisionVolumeOBBvirtual
operator=(const CollisionVolumeOBB &)=default (defined in CollisionVolumeOBB)CollisionVolumeOBB
operator=(CollisionVolumeOBB &&)=default (defined in CollisionVolumeOBB)CollisionVolumeOBB
operator=(const CollisionVolume &)=default (defined in CollisionVolume)CollisionVolume
operator=(CollisionVolume &&)=default (defined in CollisionVolume)CollisionVolume
setMinMaxLocalVertex(const Vect &minlocalVertex, const Vect &maxlocalVertex)CollisionVolumeOBB
setWorldMatrix(const Matrix &worldMatrix)CollisionVolumeOBB
~CollisionVolume()=default (defined in CollisionVolume)CollisionVolumevirtual
~CollisionVolumeOBB()=default (defined in CollisionVolumeOBB)CollisionVolumeOBB