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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for CollisionVolumeBoundingBox, including all inherited members.
| CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolumeBoundingBox()=default (defined in CollisionVolumeBoundingBox) | CollisionVolumeBoundingBox | |
| CollisionVolumeBoundingBox(const CollisionVolumeBoundingBox &)=default (defined in CollisionVolumeBoundingBox) | CollisionVolumeBoundingBox | |
| CollisionVolumeBoundingBox(CollisionVolumeBoundingBox &&)=default (defined in CollisionVolumeBoundingBox) | CollisionVolumeBoundingBox | |
| computeData(Model *pModel, const Matrix &worldMatrix)=0 | CollisionVolumeBoundingBox | pure virtual |
| debugDraw(const Vect &color, int depth) const =0 | CollisionVolumeBoundingBox | privatepure virtual |
| getMaxDepth() const =0 (defined in CollisionVolume) | CollisionVolume | pure virtual |
| intersectAccept(const CollisionVolumeBoundingBox &CollisionVolumeBoundingBox) const =0 | CollisionVolumeBoundingBox | pure virtual |
| CollisionVolume::intersectAccept(const CollisionVolume &collisionVolume) const =0 | CollisionVolume | pure virtual |
| intersectVisitor(const CollisionVolumeBoundingBoxBSphere &collisionBSphere) const =0 | CollisionVolumeBoundingBox | pure virtual |
| intersectVisitor(const CollisionVolumeBoundingBoxAABB &AABB) const =0 | CollisionVolumeBoundingBox | pure virtual |
| intersectVisitor(const CollisionVolumeBoundingBoxOBB &OBB) const =0 | CollisionVolumeBoundingBox | pure virtual |
| intersectVisitor(const CollisionVolumeOctree &Octree) const =0 | CollisionVolumeBoundingBox | pure virtual |
| CollisionVolume::intersectVisitor(const CollisionVolumeBSphere &collisionBSphere) const =0 | CollisionVolume | pure virtual |
| CollisionVolume::intersectVisitor(const CollisionVolumeAABB &AABB) const =0 | CollisionVolume | pure virtual |
| CollisionVolume::intersectVisitor(const CollisionVolumeOBB &OBB) const =0 | CollisionVolume | pure virtual |
| operator=(const CollisionVolumeBoundingBox &)=default (defined in CollisionVolumeBoundingBox) | CollisionVolumeBoundingBox | |
| operator=(CollisionVolumeBoundingBox &&)=default (defined in CollisionVolumeBoundingBox) | CollisionVolumeBoundingBox | |
| operator=(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
| operator=(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
| ~CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | virtual |
| ~CollisionVolumeBoundingBox()=default (defined in CollisionVolumeBoundingBox) | CollisionVolumeBoundingBox | virtual |