Wraith  0.1.5
Basic 3D game engine in C++
CollisionVolumeBSphere Member List

This is the complete list of members for CollisionVolumeBSphere, including all inherited members.

_center (defined in CollisionVolumeBSphere)CollisionVolumeBSphereprivate
_radius (defined in CollisionVolumeBSphere)CollisionVolumeBSphereprivate
CollisionVolume()=default (defined in CollisionVolume)CollisionVolume
CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume)CollisionVolume
CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume)CollisionVolume
CollisionVolumeBSphere() (defined in CollisionVolumeBSphere)CollisionVolumeBSphere
CollisionVolumeBSphere(const CollisionVolumeBSphere &)=default (defined in CollisionVolumeBSphere)CollisionVolumeBSphere
CollisionVolumeBSphere(CollisionVolumeBSphere &&)=default (defined in CollisionVolumeBSphere)CollisionVolumeBSphere
computeData(Model *pModel, const Matrix &worldMatrix) overrideCollisionVolumeBSpherevirtual
computeData(const CollisionVolumeOBB &OBB)CollisionVolumeBSphere
computeData(const Triangle &triangle)CollisionVolumeBSphere
debugDraw(const Vect &color, int depth) const overrideCollisionVolumeBSphereprivatevirtual
getCenter() constCollisionVolumeBSphere
getMaxDepth() const override (defined in CollisionVolumeBSphere)CollisionVolumeBSpherevirtual
getRadius() constCollisionVolumeBSphere
intersectAccept(const CollisionVolume &) const overrideCollisionVolumeBSpherevirtual
intersectVisitor(const CollisionVolumeBSphere &) const overrideCollisionVolumeBSpherevirtual
intersectVisitor(const CollisionVolumeAABB &) const overrideCollisionVolumeBSpherevirtual
intersectVisitor(const CollisionVolumeOBB &) const overrideCollisionVolumeBSpherevirtual
intersectVisitor(const CollisionVolumeOctree &) const overrideCollisionVolumeBSpherevirtual
operator=(const CollisionVolumeBSphere &)=default (defined in CollisionVolumeBSphere)CollisionVolumeBSphere
operator=(CollisionVolumeBSphere &&)=default (defined in CollisionVolumeBSphere)CollisionVolumeBSphere
operator=(const CollisionVolume &)=default (defined in CollisionVolume)CollisionVolume
operator=(CollisionVolume &&)=default (defined in CollisionVolume)CollisionVolume
~CollisionVolume()=default (defined in CollisionVolume)CollisionVolumevirtual
~CollisionVolumeBSphere()=default (defined in CollisionVolumeBSphere)CollisionVolumeBSphere