Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for CollisionVolumeBSphere, including all inherited members.
_center (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | private |
_radius (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | private |
CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | |
CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
CollisionVolumeBSphere() (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | |
CollisionVolumeBSphere(const CollisionVolumeBSphere &)=default (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | |
CollisionVolumeBSphere(CollisionVolumeBSphere &&)=default (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | |
computeData(Model *pModel, const Matrix &worldMatrix) override | CollisionVolumeBSphere | virtual |
computeData(const CollisionVolumeOBB &OBB) | CollisionVolumeBSphere | |
computeData(const Triangle &triangle) | CollisionVolumeBSphere | |
debugDraw(const Vect &color, int depth) const override | CollisionVolumeBSphere | privatevirtual |
getCenter() const | CollisionVolumeBSphere | |
getMaxDepth() const override (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | virtual |
getRadius() const | CollisionVolumeBSphere | |
intersectAccept(const CollisionVolume &) const override | CollisionVolumeBSphere | virtual |
intersectVisitor(const CollisionVolumeBSphere &) const override | CollisionVolumeBSphere | virtual |
intersectVisitor(const CollisionVolumeAABB &) const override | CollisionVolumeBSphere | virtual |
intersectVisitor(const CollisionVolumeOBB &) const override | CollisionVolumeBSphere | virtual |
intersectVisitor(const CollisionVolumeOctree &) const override | CollisionVolumeBSphere | virtual |
operator=(const CollisionVolumeBSphere &)=default (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | |
operator=(CollisionVolumeBSphere &&)=default (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | |
operator=(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
operator=(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
~CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | virtual |
~CollisionVolumeBSphere()=default (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere |