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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for CollisionVolumeBSphere, including all inherited members.
| _center (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | private |
| _radius (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | private |
| CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolumeBSphere() (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | |
| CollisionVolumeBSphere(const CollisionVolumeBSphere &)=default (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | |
| CollisionVolumeBSphere(CollisionVolumeBSphere &&)=default (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | |
| computeData(Model *pModel, const Matrix &worldMatrix) override | CollisionVolumeBSphere | virtual |
| computeData(const CollisionVolumeOBB &OBB) | CollisionVolumeBSphere | |
| computeData(const Triangle &triangle) | CollisionVolumeBSphere | |
| debugDraw(const Vect &color, int depth) const override | CollisionVolumeBSphere | privatevirtual |
| getCenter() const | CollisionVolumeBSphere | |
| getMaxDepth() const override (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | virtual |
| getRadius() const | CollisionVolumeBSphere | |
| intersectAccept(const CollisionVolume &) const override | CollisionVolumeBSphere | virtual |
| intersectVisitor(const CollisionVolumeBSphere &) const override | CollisionVolumeBSphere | virtual |
| intersectVisitor(const CollisionVolumeAABB &) const override | CollisionVolumeBSphere | virtual |
| intersectVisitor(const CollisionVolumeOBB &) const override | CollisionVolumeBSphere | virtual |
| intersectVisitor(const CollisionVolumeOctree &) const override | CollisionVolumeBSphere | virtual |
| operator=(const CollisionVolumeBSphere &)=default (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | |
| operator=(CollisionVolumeBSphere &&)=default (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere | |
| operator=(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
| operator=(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
| ~CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | virtual |
| ~CollisionVolumeBSphere()=default (defined in CollisionVolumeBSphere) | CollisionVolumeBSphere |