Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for CollisionVolume, including all inherited members.
CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | |
CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
CollisionVolumeAttorney (defined in CollisionVolume) | CollisionVolume | friend |
computeData(Model *pModel, const Matrix &worldMatrix)=0 | CollisionVolume | pure virtual |
debugDraw(const Vect &color, int depth) const =0 | CollisionVolume | privatepure virtual |
getMaxDepth() const =0 (defined in CollisionVolume) | CollisionVolume | pure virtual |
intersectAccept(const CollisionVolume &collisionVolume) const =0 | CollisionVolume | pure virtual |
intersectVisitor(const CollisionVolumeBSphere &collisionBSphere) const =0 | CollisionVolume | pure virtual |
intersectVisitor(const CollisionVolumeAABB &AABB) const =0 | CollisionVolume | pure virtual |
intersectVisitor(const CollisionVolumeOBB &OBB) const =0 | CollisionVolume | pure virtual |
intersectVisitor(const CollisionVolumeOctree &Octree) const =0 | CollisionVolume | pure virtual |
operator=(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
operator=(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
~CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | virtual |