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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for CollisionVolume, including all inherited members.
| CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
| CollisionVolumeAttorney (defined in CollisionVolume) | CollisionVolume | friend |
| computeData(Model *pModel, const Matrix &worldMatrix)=0 | CollisionVolume | pure virtual |
| debugDraw(const Vect &color, int depth) const =0 | CollisionVolume | privatepure virtual |
| getMaxDepth() const =0 (defined in CollisionVolume) | CollisionVolume | pure virtual |
| intersectAccept(const CollisionVolume &collisionVolume) const =0 | CollisionVolume | pure virtual |
| intersectVisitor(const CollisionVolumeBSphere &collisionBSphere) const =0 | CollisionVolume | pure virtual |
| intersectVisitor(const CollisionVolumeAABB &AABB) const =0 | CollisionVolume | pure virtual |
| intersectVisitor(const CollisionVolumeOBB &OBB) const =0 | CollisionVolume | pure virtual |
| intersectVisitor(const CollisionVolumeOctree &Octree) const =0 | CollisionVolume | pure virtual |
| operator=(const CollisionVolume &)=default (defined in CollisionVolume) | CollisionVolume | |
| operator=(CollisionVolume &&)=default (defined in CollisionVolume) | CollisionVolume | |
| ~CollisionVolume()=default (defined in CollisionVolume) | CollisionVolume | virtual |