Wraith  0.1.5
Basic 3D game engine in C++
CollisionVolume Member List

This is the complete list of members for CollisionVolume, including all inherited members.

CollisionVolume()=default (defined in CollisionVolume)CollisionVolume
CollisionVolume(const CollisionVolume &)=default (defined in CollisionVolume)CollisionVolume
CollisionVolume(CollisionVolume &&)=default (defined in CollisionVolume)CollisionVolume
CollisionVolumeAttorney (defined in CollisionVolume)CollisionVolumefriend
computeData(Model *pModel, const Matrix &worldMatrix)=0CollisionVolumepure virtual
debugDraw(const Vect &color, int depth) const =0CollisionVolumeprivatepure virtual
getMaxDepth() const =0 (defined in CollisionVolume)CollisionVolumepure virtual
intersectAccept(const CollisionVolume &collisionVolume) const =0CollisionVolumepure virtual
intersectVisitor(const CollisionVolumeBSphere &collisionBSphere) const =0CollisionVolumepure virtual
intersectVisitor(const CollisionVolumeAABB &AABB) const =0CollisionVolumepure virtual
intersectVisitor(const CollisionVolumeOBB &OBB) const =0CollisionVolumepure virtual
intersectVisitor(const CollisionVolumeOctree &Octree) const =0CollisionVolumepure virtual
operator=(const CollisionVolume &)=default (defined in CollisionVolume)CollisionVolume
operator=(CollisionVolume &&)=default (defined in CollisionVolume)CollisionVolume
~CollisionVolume()=default (defined in CollisionVolume)CollisionVolumevirtual