Wraith  0.1.5
Basic 3D game engine in C++
CollisionManager Member List

This is the complete list of members for CollisionManager, including all inherited members.

_collidableGroups (defined in CollisionManager)CollisionManagerprivate
_collisionTestCommands (defined in CollisionManager)CollisionManagerprivate
checkAndAdjustForIndex(CollisionTypeID) (defined in CollisionManager)CollisionManagerprivate
CollisionManager() (defined in CollisionManager)CollisionManager
CollisionManager(const CollisionManager &)=delete (defined in CollisionManager)CollisionManager
CollisionManager(CollisionManager &&)=delete (defined in CollisionManager)CollisionManager
CollisionTypeID typedef (defined in CollisionManager)CollisionManager
deinitializeCollisionGroups() (defined in CollisionManager)CollisionManagerprivate
deinitializeCollisionTestCommands() (defined in CollisionManager)CollisionManagerprivate
getCollidableGroup(CollisionTypeID id) constCollisionManager
getCollisionTypeID()CollisionManagerinline
GroupCollection typedef (defined in CollisionManager)CollisionManagerprivate
ID_UNDEFINED (defined in CollisionManager)CollisionManagerstatic
isValidIndex(CollisionTypeID) const (defined in CollisionManager)CollisionManagerprivate
MAX_GROUP_SIZE (defined in CollisionManager)CollisionManagerprivatestatic
NextCollisionIDNumber (defined in CollisionManager)CollisionManagerprivatestatic
operator=(const CollisionManager &)=delete (defined in CollisionManager)CollisionManager
operator=(CollisionManager &&)=delete (defined in CollisionManager)CollisionManager
processCollisions()CollisionManager
resizeToFit(CollisionTypeID) (defined in CollisionManager)CollisionManagerprivate
setCollisionPair()CollisionManagerinline
setCollisionSelf()CollisionManagerinline
setCollisionTerrain()CollisionManagerinline
setGroupForTypeID(CollisionTypeID) (defined in CollisionManager)CollisionManagerprivate
StorageList typedef (defined in CollisionManager)CollisionManagerprivate
~CollisionManager() (defined in CollisionManager)CollisionManager