Wraith
0.1.5
Basic 3D game engine in C++
|
This is the complete list of members for Collidable, including all inherited members.
_currentRegistrationState (defined in Collidable) | Collidable | private |
_deleteReference (defined in Collidable) | Collidable | private |
_myCollisionTypeID (defined in Collidable) | Collidable | private |
_pBSphere (defined in Collidable) | Collidable | private |
_pColliderModel (defined in Collidable) | Collidable | private |
_pCollisionDeregisterCommand (defined in Collidable) | Collidable | private |
_pCollisionRegisterCommand (defined in Collidable) | Collidable | private |
_pCollisionVolume (defined in Collidable) | Collidable | private |
Collidable() (defined in Collidable) | Collidable | |
Collidable(const Collidable &)=default (defined in Collidable) | Collidable | |
Collidable(Collidable &&)=default (defined in Collidable) | Collidable | |
CollidableAttorney (defined in Collidable) | Collidable | friend |
deregisterFromScene() | Collidable | private |
getBSphere() const | Collidable | |
getCollisionVolume() const | Collidable | |
isRegisteredForCollisions() const | Collidable | protected |
operator=(const Collidable &)=default (defined in Collidable) | Collidable | |
operator=(Collidable &&)=default (defined in Collidable) | Collidable | |
registerToScene() | Collidable | private |
setCollidableGroup() | Collidable | inlineprotected |
setColliderModel(Model *pColliderModel, VolumeType volumeType) | Collidable | protected |
setColliderModel(Model *pColliderModel, VolumeHierarchyType volumeHierarchyType, int maxDepth) | Collidable | protected |
submitCollisionDeregistration() | Collidable | protected |
submitCollisionRegistration() | Collidable | protected |
terrainCollision() | Collidable | virtual |
updateCollisionData(const Matrix &world) | Collidable | protected |
VolumeHierarchyType enum name | Collidable | |
VolumeType enum name | Collidable | |
~Collidable() (defined in Collidable) | Collidable | virtual |