Wraith  0.1.5
Basic 3D game engine in C++
Collidable Member List

This is the complete list of members for Collidable, including all inherited members.

_currentRegistrationState (defined in Collidable)Collidableprivate
_deleteReference (defined in Collidable)Collidableprivate
_myCollisionTypeID (defined in Collidable)Collidableprivate
_pBSphere (defined in Collidable)Collidableprivate
_pColliderModel (defined in Collidable)Collidableprivate
_pCollisionDeregisterCommand (defined in Collidable)Collidableprivate
_pCollisionRegisterCommand (defined in Collidable)Collidableprivate
_pCollisionVolume (defined in Collidable)Collidableprivate
Collidable() (defined in Collidable)Collidable
Collidable(const Collidable &)=default (defined in Collidable)Collidable
Collidable(Collidable &&)=default (defined in Collidable)Collidable
CollidableAttorney (defined in Collidable)Collidablefriend
deregisterFromScene()Collidableprivate
getBSphere() constCollidable
getCollisionVolume() constCollidable
isRegisteredForCollisions() constCollidableprotected
operator=(const Collidable &)=default (defined in Collidable)Collidable
operator=(Collidable &&)=default (defined in Collidable)Collidable
registerToScene()Collidableprivate
setCollidableGroup()Collidableinlineprotected
setColliderModel(Model *pColliderModel, VolumeType volumeType)Collidableprotected
setColliderModel(Model *pColliderModel, VolumeHierarchyType volumeHierarchyType, int maxDepth)Collidableprotected
submitCollisionDeregistration()Collidableprotected
submitCollisionRegistration()Collidableprotected
terrainCollision()Collidablevirtual
updateCollisionData(const Matrix &world)Collidableprotected
VolumeHierarchyType enum nameCollidable
VolumeType enum nameCollidable
~Collidable() (defined in Collidable)Collidablevirtual