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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Collidable, including all inherited members.
| _currentRegistrationState (defined in Collidable) | Collidable | private |
| _deleteReference (defined in Collidable) | Collidable | private |
| _myCollisionTypeID (defined in Collidable) | Collidable | private |
| _pBSphere (defined in Collidable) | Collidable | private |
| _pColliderModel (defined in Collidable) | Collidable | private |
| _pCollisionDeregisterCommand (defined in Collidable) | Collidable | private |
| _pCollisionRegisterCommand (defined in Collidable) | Collidable | private |
| _pCollisionVolume (defined in Collidable) | Collidable | private |
| Collidable() (defined in Collidable) | Collidable | |
| Collidable(const Collidable &)=default (defined in Collidable) | Collidable | |
| Collidable(Collidable &&)=default (defined in Collidable) | Collidable | |
| CollidableAttorney (defined in Collidable) | Collidable | friend |
| deregisterFromScene() | Collidable | private |
| getBSphere() const | Collidable | |
| getCollisionVolume() const | Collidable | |
| isRegisteredForCollisions() const | Collidable | protected |
| operator=(const Collidable &)=default (defined in Collidable) | Collidable | |
| operator=(Collidable &&)=default (defined in Collidable) | Collidable | |
| registerToScene() | Collidable | private |
| setCollidableGroup() | Collidable | inlineprotected |
| setColliderModel(Model *pColliderModel, VolumeType volumeType) | Collidable | protected |
| setColliderModel(Model *pColliderModel, VolumeHierarchyType volumeHierarchyType, int maxDepth) | Collidable | protected |
| submitCollisionDeregistration() | Collidable | protected |
| submitCollisionRegistration() | Collidable | protected |
| terrainCollision() | Collidable | virtual |
| updateCollisionData(const Matrix &world) | Collidable | protected |
| VolumeHierarchyType enum name | Collidable | |
| VolumeType enum name | Collidable | |
| ~Collidable() (defined in Collidable) | Collidable | virtual |