Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for CameraManager, including all inherited members.
_pCurrent2DCamera (defined in CameraManager) | CameraManager | private |
_pCurrentCamera (defined in CameraManager) | CameraManager | private |
_pDefault2DCamera (defined in CameraManager) | CameraManager | private |
_pDefaultCamera (defined in CameraManager) | CameraManager | private |
CameraManager() (defined in CameraManager) | CameraManager | |
CameraManager(const CameraManager &)=delete (defined in CameraManager) | CameraManager | |
CameraManager(CameraManager &&)=delete (defined in CameraManager) | CameraManager | |
CameraManagerAttorney (defined in CameraManager) | CameraManager | friend |
Create2DCamera() (defined in CameraManager) | CameraManager | static |
CreateCamera(const Vect &position, const Vect &lookAt) (defined in CameraManager) | CameraManager | static |
createDefaultCamera() (defined in CameraManager) | CameraManager | private |
getCurrent2DCamera() const (defined in CameraManager) | CameraManager | |
getCurrentCamera() const (defined in CameraManager) | CameraManager | |
getDefault2DCamera() const (defined in CameraManager) | CameraManager | |
getDefaultCamera() const (defined in CameraManager) | CameraManager | |
operator=(const CameraManager &)=delete (defined in CameraManager) | CameraManager | |
operator=(CameraManager &&)=delete (defined in CameraManager) | CameraManager | |
setCurrent2DCamera(Camera *) (defined in CameraManager) | CameraManager | |
setCurrentCamera(Camera *) (defined in CameraManager) | CameraManager | |
setDefault2DCameraAsCurrentCamera() (defined in CameraManager) | CameraManager | |
setDefaultCameraAsCurrentCamera() (defined in CameraManager) | CameraManager | |
~CameraManager() (defined in CameraManager) | CameraManager |