Wraith  0.1.5
Basic 3D game engine in C++
CameraManager Member List

This is the complete list of members for CameraManager, including all inherited members.

_pCurrent2DCamera (defined in CameraManager)CameraManagerprivate
_pCurrentCamera (defined in CameraManager)CameraManagerprivate
_pDefault2DCamera (defined in CameraManager)CameraManagerprivate
_pDefaultCamera (defined in CameraManager)CameraManagerprivate
CameraManager() (defined in CameraManager)CameraManager
CameraManager(const CameraManager &)=delete (defined in CameraManager)CameraManager
CameraManager(CameraManager &&)=delete (defined in CameraManager)CameraManager
CameraManagerAttorney (defined in CameraManager)CameraManagerfriend
Create2DCamera() (defined in CameraManager)CameraManagerstatic
CreateCamera(const Vect &position, const Vect &lookAt) (defined in CameraManager)CameraManagerstatic
createDefaultCamera() (defined in CameraManager)CameraManagerprivate
getCurrent2DCamera() const (defined in CameraManager)CameraManager
getCurrentCamera() const (defined in CameraManager)CameraManager
getDefault2DCamera() const (defined in CameraManager)CameraManager
getDefaultCamera() const (defined in CameraManager)CameraManager
operator=(const CameraManager &)=delete (defined in CameraManager)CameraManager
operator=(CameraManager &&)=delete (defined in CameraManager)CameraManager
setCurrent2DCamera(Camera *) (defined in CameraManager)CameraManager
setCurrentCamera(Camera *) (defined in CameraManager)CameraManager
setDefault2DCameraAsCurrentCamera() (defined in CameraManager)CameraManager
setDefaultCameraAsCurrentCamera() (defined in CameraManager)CameraManager
~CameraManager() (defined in CameraManager)CameraManager