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Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for CameraManager, including all inherited members.
| _pCurrent2DCamera (defined in CameraManager) | CameraManager | private |
| _pCurrentCamera (defined in CameraManager) | CameraManager | private |
| _pDefault2DCamera (defined in CameraManager) | CameraManager | private |
| _pDefaultCamera (defined in CameraManager) | CameraManager | private |
| CameraManager() (defined in CameraManager) | CameraManager | |
| CameraManager(const CameraManager &)=delete (defined in CameraManager) | CameraManager | |
| CameraManager(CameraManager &&)=delete (defined in CameraManager) | CameraManager | |
| CameraManagerAttorney (defined in CameraManager) | CameraManager | friend |
| Create2DCamera() (defined in CameraManager) | CameraManager | static |
| CreateCamera(const Vect &position, const Vect &lookAt) (defined in CameraManager) | CameraManager | static |
| createDefaultCamera() (defined in CameraManager) | CameraManager | private |
| getCurrent2DCamera() const (defined in CameraManager) | CameraManager | |
| getCurrentCamera() const (defined in CameraManager) | CameraManager | |
| getDefault2DCamera() const (defined in CameraManager) | CameraManager | |
| getDefaultCamera() const (defined in CameraManager) | CameraManager | |
| operator=(const CameraManager &)=delete (defined in CameraManager) | CameraManager | |
| operator=(CameraManager &&)=delete (defined in CameraManager) | CameraManager | |
| setCurrent2DCamera(Camera *) (defined in CameraManager) | CameraManager | |
| setCurrentCamera(Camera *) (defined in CameraManager) | CameraManager | |
| setDefault2DCameraAsCurrentCamera() (defined in CameraManager) | CameraManager | |
| setDefaultCameraAsCurrentCamera() (defined in CameraManager) | CameraManager | |
| ~CameraManager() (defined in CameraManager) | CameraManager |