Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for AlarmableManager, including all inherited members.
_alarmTimeLineMap (defined in AlarmableManager) | AlarmableManager | private |
AlarmableManager()=default (defined in AlarmableManager) | AlarmableManager | |
AlarmableManager(const AlarmableManager &)=delete (defined in AlarmableManager) | AlarmableManager | |
AlarmableManager(AlarmableManager &&)=delete (defined in AlarmableManager) | AlarmableManager | |
AlarmEvent typedef (defined in AlarmableManager) | AlarmableManager | private |
debugPrintTriggerAlarmsBanner() (defined in AlarmableManager) | AlarmableManager | private |
deregisterAlarm(Alarmable *pAlarmable, AlarmID alarmID) | AlarmableManager | |
getTriggerTime(const TimeLineReference ¤tAlarmIterator) const (defined in AlarmableManager) | AlarmableManager | |
MAX_NUMBER_OF_ALARMS (defined in AlarmableManager) | AlarmableManager | static |
operator=(const AlarmableManager &)=delete (defined in AlarmableManager) | AlarmableManager | |
operator=(AlarmableManager &&)=delete (defined in AlarmableManager) | AlarmableManager | |
processAlarms() | AlarmableManager | |
registerAlarmWithDelayTime(Alarmable *pAlarmable, const float timeDelay, AlarmID alarmID) | AlarmableManager | |
Time typedef (defined in AlarmableManager) | AlarmableManager | private |
TimeLine typedef (defined in AlarmableManager) | AlarmableManager | private |
TimeLineReference typedef (defined in AlarmableManager) | AlarmableManager | |
triggerAndRemoveAlarm(const TimeLineReference ¤tAlarmIterator) (defined in AlarmableManager) | AlarmableManager | |
~AlarmableManager() (defined in AlarmableManager) | AlarmableManager |