Wraith  0.1.5
Basic 3D game engine in C++
AlarmableManager Member List

This is the complete list of members for AlarmableManager, including all inherited members.

_alarmTimeLineMap (defined in AlarmableManager)AlarmableManagerprivate
AlarmableManager()=default (defined in AlarmableManager)AlarmableManager
AlarmableManager(const AlarmableManager &)=delete (defined in AlarmableManager)AlarmableManager
AlarmableManager(AlarmableManager &&)=delete (defined in AlarmableManager)AlarmableManager
AlarmEvent typedef (defined in AlarmableManager)AlarmableManagerprivate
debugPrintTriggerAlarmsBanner() (defined in AlarmableManager)AlarmableManagerprivate
deregisterAlarm(Alarmable *pAlarmable, AlarmID alarmID)AlarmableManager
getTriggerTime(const TimeLineReference &currentAlarmIterator) const (defined in AlarmableManager)AlarmableManager
MAX_NUMBER_OF_ALARMS (defined in AlarmableManager)AlarmableManagerstatic
operator=(const AlarmableManager &)=delete (defined in AlarmableManager)AlarmableManager
operator=(AlarmableManager &&)=delete (defined in AlarmableManager)AlarmableManager
processAlarms()AlarmableManager
registerAlarmWithDelayTime(Alarmable *pAlarmable, const float timeDelay, AlarmID alarmID)AlarmableManager
Time typedef (defined in AlarmableManager)AlarmableManagerprivate
TimeLine typedef (defined in AlarmableManager)AlarmableManagerprivate
TimeLineReference typedef (defined in AlarmableManager)AlarmableManager
triggerAndRemoveAlarm(const TimeLineReference &currentAlarmIterator) (defined in AlarmableManager)AlarmableManager
~AlarmableManager() (defined in AlarmableManager)AlarmableManager