Wraith  0.1.5
Basic 3D game engine in C++
Alarmable Member List

This is the complete list of members for Alarmable, including all inherited members.

_registrationData (defined in Alarmable)Alarmableprivate
alarm0()Alarmableprivatevirtual
alarm1()Alarmableprivatevirtual
alarm2()Alarmableprivatevirtual
Alarmable() (defined in Alarmable)Alarmable
Alarmable(const Alarmable &)=default (defined in Alarmable)Alarmable
Alarmable(Alarmable &&)=default (defined in Alarmable)Alarmable
AlarmableAttorney (defined in Alarmable)Alarmablefriend
DEBUG_TITLE_MESSAGE (defined in Alarmable)Alarmableprivatestatic
DebugPrint(const std::string &message) (defined in Alarmable)Alarmableprivatestatic
deinitializeRegistrationData() (defined in Alarmable)Alarmableprivate
deregisterAlarm(AlarmID alarmID)Alarmableprivate
getDeleteReference(AlarmID) const (defined in Alarmable)Alarmableprivate
getRegistrationData(AlarmID) const (defined in Alarmable)Alarmableprivate
getRegistrationDataReference(AlarmID) (defined in Alarmable)Alarmableprivate
getTimeLeftForAlarm(AlarmID alarmID) constAlarmableprotected
incrementAlarmID(AlarmID &currentID) (defined in Alarmable)Alarmableprivate
initializeRegistrationData() (defined in Alarmable)Alarmableprivate
isRegisteredForAlarm(AlarmID alarmID) constAlarmableprotected
operator=(const Alarmable &)=default (defined in Alarmable)Alarmable
operator=(Alarmable &&)=default (defined in Alarmable)Alarmable
registerAlarm(float timeDelay, AlarmID alarmID)Alarmableprivate
setDeleteReference(const AlarmableManager::TimeLineReference &, AlarmID) (defined in Alarmable)Alarmableprivate
submitAlarmDeregistration(AlarmID alarmID)Alarmableprotected
submitAlarmRegistration(float timeDelay, AlarmID alarmID)Alarmableprotected
triggerAlarm(AlarmID alarmID)Alarmableprivate
~Alarmable() (defined in Alarmable)Alarmablevirtual