Wraith
0.1.5
Basic 3D game engine in C++
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This is the complete list of members for Alarmable, including all inherited members.
_registrationData (defined in Alarmable) | Alarmable | private |
alarm0() | Alarmable | privatevirtual |
alarm1() | Alarmable | privatevirtual |
alarm2() | Alarmable | privatevirtual |
Alarmable() (defined in Alarmable) | Alarmable | |
Alarmable(const Alarmable &)=default (defined in Alarmable) | Alarmable | |
Alarmable(Alarmable &&)=default (defined in Alarmable) | Alarmable | |
AlarmableAttorney (defined in Alarmable) | Alarmable | friend |
DEBUG_TITLE_MESSAGE (defined in Alarmable) | Alarmable | privatestatic |
DebugPrint(const std::string &message) (defined in Alarmable) | Alarmable | privatestatic |
deinitializeRegistrationData() (defined in Alarmable) | Alarmable | private |
deregisterAlarm(AlarmID alarmID) | Alarmable | private |
getDeleteReference(AlarmID) const (defined in Alarmable) | Alarmable | private |
getRegistrationData(AlarmID) const (defined in Alarmable) | Alarmable | private |
getRegistrationDataReference(AlarmID) (defined in Alarmable) | Alarmable | private |
getTimeLeftForAlarm(AlarmID alarmID) const | Alarmable | protected |
incrementAlarmID(AlarmID ¤tID) (defined in Alarmable) | Alarmable | private |
initializeRegistrationData() (defined in Alarmable) | Alarmable | private |
isRegisteredForAlarm(AlarmID alarmID) const | Alarmable | protected |
operator=(const Alarmable &)=default (defined in Alarmable) | Alarmable | |
operator=(Alarmable &&)=default (defined in Alarmable) | Alarmable | |
registerAlarm(float timeDelay, AlarmID alarmID) | Alarmable | private |
setDeleteReference(const AlarmableManager::TimeLineReference &, AlarmID) (defined in Alarmable) | Alarmable | private |
submitAlarmDeregistration(AlarmID alarmID) | Alarmable | protected |
submitAlarmRegistration(float timeDelay, AlarmID alarmID) | Alarmable | protected |
triggerAlarm(AlarmID alarmID) | Alarmable | private |
~Alarmable() (defined in Alarmable) | Alarmable | virtual |